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- Greetings.
-
- > This message may seem a bit dictatorish, but I've seen this all
- > before. There is a whole bunch of enthusiasm for a list
- > collaboration, then the anal `lets vote on it' goofs come along and
- > soon the whole project dies. I am tired of all your blathering. It's
- > time to put your programming skills where your mouth is.
-
- Well, it's not until someone gets up and takes charge of the
- situation that anything gets done, would you not agree?
-
- > AMOS List Game
- > I propose, and will organize, a combination of the SuperGame and the
- > SimpleGame. A storyline can be developed after the code is begun.
-
- If you really wish. You must have ALOT of spare time on your hands :)
-
- > The code is this:
- >
- > Each coder writes a small game of his own choosing. The code must
- > comply to the following rules:
- >
- > Use NO extension commands
- > (We could spend the next two years arguing over what extensions each
- > person has and why the rest of us should register it. That would
- > defeat the project. If you are willing, however, to send a copy of
- > the extension to all coders... But piracy is wrong.)
-
- Hmm, well, this may be a good idea if we're going to start out with a
- simple game, but it's NOT a good idea for when/if we move up to a/the
- "super" or bigger game. If it's a SUPER game you want, you're gonna
- have to use every bit of technology that's at your hands. Remeber the
- old computer addage: "Garbage in, garbage out." Modify it to say:
- "Big things in, big things out." Of course there should be a limit on
- this, but, when we start aiming for a super game, we're going to have
- to use ALL the extensions (if we can) to get a super game out.
-
- > The graphics and sound for your game must not exceed 500k CHIP
- > (There are too many differing configs out there and not all of them
- > are AGA. If we want to get our game on the aminet most downloaded
- > list, it must be playable by ALL amigans.)
-
- Good idea. Should be easy for a small or moderately sized game.
-
- > Define all variables at the start of your code
- > (To integrate all the different bits, we will need to be able to see
- > your code's variables.)
-
- This is good practice. Most languages require you to do this, C and
- C++ being the most obvious. Helps you outline your program ahead of
- time in a logical manner.
-
- > If you are having trouble with any section of your code, sound or
- > graphics, tell the list RIGHT AWAY (We have a vast array of coders,
- > artists and sound techs. We can quickly help you get over the
- > problems you are having.)
-
- Sounds pretty accurate.
-
- > The final game will be released as an AMOS List game. All the
- > coders, artists, sound techs, beta testers, will be listed in the
- > credits. It will have multiple stages (each stage being a separate
- > simplegame). Once your game code has been submitted to me (email, I
- > don't have a problem with that), I will redistribute it to our
- > coders, one at a time. Each coder will have a chance to optimize the
- > code of every other programmer. This is a LIST game, not your
- > PERSONAL game. We are looking for speedy, tight code.
-
- That's gonna be one LONG list (I think).
-
- > I know, you're saying that I'm getting a bit pushy, but if you want
- > into the list game (hopefully only the first of many) you should
- > join up with me. I can get the game out!
-
- I'm sure you can. If we're all going to be in this, we're all going
- to have to help each other.
-
- > Imagine a game where the first stage is a pacman clone, the second a
- > platformer, the third a shootemup, etc. Imagine it was coded by the
- > cream of AMOS programmers. Imagine it was out there and everyone was
- > playing it. With your help, you won't have to imagine it. We have
- > the technology. We have the ability. We can make the first AMOS list
- > game!
-
- We can, and if everyone will finish talking a QUIT spittin fire, then
- I think we'll get somewhere. I know there are many competent coders
- on this List, and with their help (for those who havent spoke up yet)
- I'm sure we can get this project up and moving, organized, and
- finished (eventually).
-
- Just think, if this project ever turns out as big as some of us are
- invisioning it to be, then it would sure be the wake-up call that the
- Amiga needs and would give it the needed attention it needs to get
- back on its feet (possibly, with the help of Gateway now :)
-
- Adam Parrott, personal: parrotta@hotmail.com, work: parrottsoft@geocities.com
-
-